That’s when I first started thinking about the game Sloop as a pickup and deliver game that represented ships sailing up and down the river, moving goods, and making the wheels of commerce spin.
The first iteration of the game had the river as a long snaking path on a board dotted with actual towns and cities in New York and New Jersey. Cards allowed you to role a different die to determine movement. You could also use the cards to fulfill orders for goods in order to earn victory points.
I learned that rolling and moving wasn’t very fun. It didn’t give you any meaningful decisions. I quickly dropped this after the first play test and starting thinking about more elegant and meaningful ways that players could move…
Subscribe to be the first to receive updates.
About The Designer
Fun Fact: Dave has been seasick in every time zone.