I began experimenting with cards that were broken down into sections. Players could then read the cards if they were interested in those sections. I’ve always been a fan of games that made economical use of the components and used them in different ways through the course of the game. I wanted to make Sloop the same way.
That’s when I decided to create cards that were double sided, The cards would have places to pickup and deliver goods on the front and “improvements” on the back. In the original sloop game, players could deliver goods to a card and the card would flip over revealing a trading post. At the trading post players could trade goods in one quantity and color for goods of another quantity and color and so forth.
The trading posts I figured made it fun to fulfill orders at a location. It also made best use of both sides of the cards and added more “depth” to the game. What I didn’t anticipate was the pain of having to constantly place, flip, and re-flip cards over and over again. That and the fact that a board made up of “river” cards in a grid didn’t look like a river any more….
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About The Designer
Fun Fact: Dave has been seasick in every time zone.