In addition, I decided that this was going to be the first version of the game that I would print “professionally” at The Game Crafter as a way to bring some ore of the more advanced elements of the game to life. I knew that I wanted to do something more with the ships storage; Dylan from Quality Beast convinced me of that. Moving from card to card was okay on it’s own… but what if I could make movement on the board even more exciting? That’ when I considered using each ship’s goods storage as a way to change how their actions affected the game state.
About The Designer
Fun Fact: Dave has been seasick in every time zone.