Air Sloop Design Journal 14 The Tesseray Games Connection

Dave shares how the Tesseray Games connection was made and why he decided not to self-publish Air Sloop.

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I was on the fence about designing games for a long time. There is something to be said about liking something enough to invest more time into understanding and diving more deeply to understand it. My advisor told me back in graduate school when looking for a topic to research: “pick something that you’re interested in; because you’re going to have to spend A LOT of time on it.”

I got caught up in the table top resurgence. I liked playing them; but I had my doubts about ALSO designing them. Could I design table top games? Years (and lots of failures later) I got into it. While I could wrap my head around the process of designing games; iterating them; and making them better; more relatable and impactful for players, I didn’t really want to get into the realm of publishing.

Publishing games requires its own set of skills, connections, and a seemingly never-ending supply of patience. When I met Nicole Fende through a mastermind group organized by Heather Newton I was immediately intrigued by the possibility of designing games WITHOUT having to invest time, patience, and resources into getting it published. Nicole and I met; shared our expectations; and after some debate and discussions we signed our agreement.

Air Sloop and Tesseray Games sauntered down the table top game publishing path together!

Tesseray Games Independent Publisher
Dr Dave Eng Independent Game Designer

About The Designer

Dave Eng EdD, Principal is an intellectual and creative educator, designer, and researcher who combines games, theory, and technology. Dave has played games for most of his life. As a result he studies game design, creates games, and teaches others how to use games for education and learning. Find out more at www.davengdesign.com

Fun Fact: Dave has been seasick in every time zone.

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