Some of the more pointed notes I received after the pitch included a need to balance the type, quantity, and opportunity to pick up certain goods on the map. I had scaled the game (or at least I thought) to make is so that goods became increasingly rarer from black goods all the way up to green goods. However our play demonstrated that wasn’t the case.
After only a 20-minute pitch I got all of these notes and more. I thought that my game was ready for publishers to see. Yet after this interaction I wondered if I might have to go back to the drawing board…
About The Designer
Fun Fact: Dave has been seasick in every time zone.