Then my friend Fred Cabrera indicated that a new theme could be in order. When pressed for a new theme he said that not many games incorporate air ships or hot air balloons. So that’s when I began to consider putting the entire game up in the air as a concept that could be used to market it.
Where was I supposed to go? What was I supposed to do?
I kept thinking about something that another designer shared with me one time: “It’s easy to make a complicated game. You can always add things. It’s much harder to make a simple game. There is only so much you can remove before it stops working.”
About The Designer
Fun Fact: Dave has been seasick in every time zone.