Designer Dave Eng makes his Second Pitch to a Game Publisher in the eighth entry of the Air Sloop design journal.
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I also had the good fortune to pitch Sloop to AEG. I had played several AEG titles before including Space Base and Istanbul. They had a very specific set of requirements when it came to the kinds of games that they would receive.
Specifically, because they wanted them to have a “unique hook” or something that drew players definitively into this game over other games. I was a little bit of a loss with this game because I knew that it was a pickup and deliver game. But there were other pickup and deliver games out there. I didn’t know what else really made my own design special except for the fact that components were multi use and I tried to keep game play as smooth as intuitive as possible.
What I got out of the pitch was the same feedback that I’d gotten from Jonathan Gilmour from Pandasaurus: was that the cards needed revisiting and rebalancing. That wasn’t totally exciting feedback for me as rebalancing goods and cards for rarity sounded like a lot of grunt work. But it was something that two publishers mentioned so far. So back to the drawing board I went.
About The Designer
Dave Eng EdD, Principal is an intellectual and creative educator, designer, and researcher who combines games, theory, and technology. Dave has played games for most of his life. As a result he studies game design, creates games, and teaches others how to use games for education and learning. Find out more at www.davengdesign.com
Fun Fact: Dave has been seasick in every time zone.
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