Dylan shared that he would want to review this game with the rest of this team if they were going to move forward with publishing it.
I agreed with this knowing that it was a prototype. However, I was struggling to think about what I would do to tone down the amount of information necessary to present to players while also providing the amount of depth that I wanted to share as well.
Dylan’s last feedback was about the application of the cards in the game as tiles as well as the ability to improve and change one’s boat as the game went on. I thought that the boat upgrades as a pretty compelling game dynamic that I wanted to explore in depth. I put that in the back of my mind as I explored how else to incorporate this feedback from another publisher.
About The Designer
Fun Fact: Dave has been seasick in every time zone.